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OPINION

ACLJ Joins Client – Family of School Shooting Survivor – in Condemning Roblox Simulation Game

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ACLJ Joins Client – Family of School Shooting Survivor – in Condemning Roblox Simulation Game
AP Photo/Leon Keith, File

The American Center for Law and Justice (ACLJ) joins the families impacted by school shootings in condemning the existence of a Roblox game that, according to ongoing law enforcement investigations, allowed users to simulate a first-person school shooting modeled after the 2012 Sandy Hook Elementary School massacre.

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The ACLJ now represents Harry and Leah Kaiser, whose daughter, Lydia Kaiser, survived the 2025 shooting at Annunciation Catholic School in Minneapolis after being shot during the attack. On behalf of the Kaisers, the ACLJ sent a letter to Roblox directly addressing the situation and demanding further action.

While we acknowledge that Roblox asserts it removed the game on February 6, 2026, we demand that Roblox affirm directly to the ACLJ and our clients that it has also diligently searched for and removed all such sickening and dangerous heinous content from its platform and inform us of the restrictions and guardrails it has implemented to ensure all such content may not exist on its platform again, in addition to any other steps it has taken to protect children.

In addition, the ACLJ urges Roblox to comply with any investigation and to cooperate specifically in providing all requested information to investigative authorities.

The ACLJ believes this type of content crosses every line of decency and reflects a growing moral crisis in digital culture with shocking and devastating consequences.

Turning the murder of innocent children into entertainment is depraved and indefensible. This is not free expression in any meaningful sense. It is the exploitation of unimaginable evil for clicks, attention, and profit. Roblox should take concrete steps to ensure that games glorifying school shootings are never permitted on its platform again.

The Kaisers also condemned the game, the absence of restrictions allowing for such a game, and the reported reticence in providing information to authorities conducting investigations about the game. They urged technology companies to show stronger moral leadership.

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CRIME EDUCATION

“No family should ever have to experience the terror and trauma of a school shooting,” said Harry and Leah Kaiser. “To see these tragedies recreated as entertainment is heartbreaking and unacceptable. These are not fictional events. These were real children, real teachers, and real families whose lives were changed forever.”

The ACLJ has warned that the normalization of violence against children through interactive gaming environments can desensitize young people to real-world tragedy and contribute to a broader culture of moral confusion and isolation. Research underway is revealing that many perpetrators of violence in schools consume precisely this type of heinous content. It’s time to take a stand.

Young people who commit acts of violence have immersed themselves for countless hours in disturbing online content centered on school shootings, murder, and attacks on children. At some point, society must recognize that repeatedly consuming, and now actively simulating, these atrocities is deeply unhealthy, even for those who do not go on to carry out such an act. We should not be turning real-life massacres into interactive games that children can easily access.

The Kaisers and the ACLJ also called on Roblox and other gaming platforms to adopt stronger safeguards against violent and exploitative content involving schools and children. These threats constantly evolve with culture and technology. Defense mechanisms must evolve as well.

“When children are repeatedly exposed to violent content involving schools and shootings, it can numb them to the seriousness of these horrific acts,” the Kaisers added. “There must be moral limits. We urge Roblox to affirm to us that it in fact took this game down and explain with meaningful specificity what policies it has put in place that prevent this kind of content from ever appearing again.”

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Parents should not have to wonder whether a gaming platform marketed to children is hosting simulations of mass murder, especially of children. Companies that profit from children have a duty to protect them.

The ACLJ urges technology companies, lawmakers, and parents to work together to ensure online platforms do not become vehicles for glorifying mass violence or targeting vulnerable young audiences with harmful content.

Freedom comes with responsibility. Our society cannot continue to normalize evil and then act surprised when our culture becomes more violent, more isolated, and more broken.

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